Super Smash Bros. Ultimate was the game to check out at Nintendo's E3 2018 booth and I was able to actually get quite a few matches in behind the scenes. At first I played a couple rounds during my set time and then I was invited in for another couple more matches to fill up a group's game. All of my hands-on time was only in docked mode and with a Pro Controller. This is set to be an almost celebration of the series' history as all characters are returning along with some new ones. There are a pile of maps and my time was almost exclusively focused on the two new options which included Splatoon and The Legend of Zelda: Breath of the Wild designs.
The former has players battling on moving conveyers belts whereas the latter seems to take place on top of a tower from the latest Zelda. The Zelda level even offers minor destruction as the second floating layer can be smashed to bits. This slightly alters the dynamics of combat. It's very much your typical Smash Bros. experience with a large roster to melee one another with. I really didn't alternate characters much as I like using Link, but I gave Sonic a whirl with his interesting ball bounces to attack.
The Super Smash Bros. Ultimate visuals looked good with each character capturing their own look well while still meshing into the group. Combat was such a frenzy with four players and at times I didn't know what was going on. It was great to see all of the abilities come into play as Link could chuck bombs, splotches of paint came in from the Splatoon character and Sonic was a blue whirl. This was of course a limited presentation in terms of cast though they did showcase a good number of them at the event. It was an enjoyable time and sure to be a highlight for those that have followed this series for a long time. I'm excited to see what other guest surprises might come in the future and for now am intrigued to see how this all comes together for one ultimate package.
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