m.e. Virtual Reality Audio Review
The m.e. device provides an enhancement to existing audio by simply being an extra input in your setup. It's not something that takes a lot of space and can be relatively hidden within your entertainment area. That being said, it does come across as large if you're using it with a smaller device such as a phone. The benefits are worthwhile, yet I still would like to see an eventually smaller product from this type of device. Not to say it isn't small currently (2.3″ x .6″). What we get here is something that doesn't require any extra work and with a simple pressed turn on greatly improves the clarity of your audio experience. The sound whether that's music or in the sense of a game say the ambience, is louder and more channeled.
You get a better sense of space with it and this is particularly helpful if you're playing something such as a shooter where you want to know where gunfire is coming from or where an individual is headed. For music you get a better sense of space and situation, it focuses on vocals as well as the smaller sounds. I enjoy this aspect of music as opposed to bass which drowns out the finer points, everyone has a preference for this and less bass is mine. Continuing with that, it helps improve certain situations as some live music I had captured gets a better clean-up for quality and it does this without being intrusive to your existing setup. The device is sleek enough, charges fast and lasts for a very long time.
It's a simple package being a small selection of items. It's easy to charge and a simple add-in for your setup. It's sturdy and I'd imagine it would be difficult to break the device. I've used it for quite a fair bit of time in varying situations and it performs well. I would like to see the light on the device removed or dimmed, perhaps just an always on sort of light would be fine. it currently blinks a blue light which is rather bright. When I'm listening to music at night it can be annoying and if you're playing games it can be distracting. That being said, with my PC setup its below the desk and I could easily forget it was down there. With this package you get the small charging cord, the device and instructions. It charges in about fifteen to twenty minutes and lasts nine hours which is quite great. It uses a traditional audio auxiliary and they're working on Optical as well as HDMI options for the future.
For now it works fine with an adapater to those options. It's really quite a quality product and one that boosts your sound without adding any sort of noise or introducing any problems into the equation. When you're adding this into a gaming setup it's a nice addition to improve what you're hearing. Whether that's for more casual games that have a musical tune or even hardcore shooters. While visuals are getting better, the sound aspect is often left aside. We're finally starting to get some better options as the technology improves, but this is a fast improvement. It adds a general boost while refining the smaller aspects of play. Gunfire is more apparent with an added level of depth, same with things such as crunches. If you're in a battle royale title it's mostly silent and you want any sort of sound out there to stand out. If you're playing a refined shooter with lots of ambience you want the bullets to stand out and get a better feeling for the crisp bits of audio. It's annoying to be shot at in a game and not have an idea of the direction that fire came from, this will help give better proximity.
The m.e. Virtual Reality Audio is a great addition to your audio experience whether you're wanting an improved clarity for music or a better sense of space for a gaming environment. It focuses on the smaller sounds and provides a fast boost while being something that seamlessly fits into the experience. The added clarity is quite a benefit and was appreciated for the type of listening I was using it for. During regular shooters it was an improvement for getting a better sense of where I was.
I liked the tweaks it provided when I was listening to music on my phone or even when I was playing the recent battle royale titles there. It was good timing actually as those games were just ported onto phones and it helped out greatly. I wasn't a fan of the blinking light, I could see that being annoying for those that enjoy dark setups, it could be covered easily however. It's small in scale so it's easy to hide within a setup, but with say a phone it did feel larger there. There's something interesting technology here and I'm looking forward to seeing what they do with the HDMI and Optical options in the future as those will fit more naturally into a traditional console/TV setup.
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m.e. Virtual Reality Audio Review product provided by KAI Technology tested with Gears of War 4, Halo 5: Forge, Minecraft, Forza Horizon 3, Call of Duty 4: Modern Warfare, Age of Empires: Definitive Edition, Left 4 Dead 2, Warhammer: Vermintide 2, PUBG, Fortnite, Fortnite Mobile, PUBG Mobile, iphone5s, iphone SE, ASMR, CHVRCHES, Naked and Famous.
Rating Overall: 7.8