Star Trek Online Xbox & Playstation E3 2016 Impressions
After the success of bringing Neverwinter to Xbox it seems that Perfect World is now aiming to bring their massive Star Trek Online experience to both platforms as well. This is set to launch in Fall 2016 closer towards the end of the year, couldn't get an exact date from the developer though they'll let us know in the near future. The game will be coming completely free just like with Neverwinter and only having some more decorative type microtransactions. The game takes place in 2409 which is after one of the later generations of Star Trek and builds its own expanded universe that has been given the "ok" from CBS so it's all canon. This was important to the developer and the other writer I was in the room with. They went over all the smaller details about the fighter classes and the narrative aspects so it all sounded solid from both ends. Story wise the game is actually split into huge episodes with multiple narrative arcs that pay-off over multiple episodes so it should be quite interesting. You can also freely play with five other people at anytime so that will be fun with a group of my friends.
Your enemies will also scale based on the party within the group as should any MMO title. The UI for the game was rebuilt from scratch for consoles and does run fairly well, it's amazing they can squish the whole keyboard into a controller. That was actually even the first test to see if they could take Star Trek Online and put it on the consoles. Future upgraded consoles will also be supported with the game, but they have no goals towards that at this point. The demo of sorts I played was first flying towards some small fighter ships and destroying them. It was a simple objective to basically teach me the space controls and they worked about as well as the typical space title while being simple enough for anyone. The space environment looked alright, though there wasn't much showing movement and they said that it's still in-progress ambience wise. After taking out the ships I docked on the planet and began the attack on the surface. This played out in a smaller and very linear area where I shot some robots, believe they were the Borg or something like that. Again, not huge on Star Trek aside from the new movies and hope the lack of lore knowledge isn't too painful for you. The battle felt somewhat like the first Mass Effect title being quiet stiff and straight forward. I'm hoping that gets expanded on for other levels and it might also be much better with a group of players attacking with abilities. For now I'm not too excited about the combat area as it wasn't challenging or that engaging. This will probably change for launch or offer more areas, but those were my thoughts on what I played. We'll have more Star Trek Online information closer to release and will be reviewing it as well.
Read Our Neverwinter PS4 E3 Impressions
Check out our E3 2016 Coverage