Top 10 Fallout 4 Mods Week 14

In no real particular order as we're not ranking mods already here are the top 10 mods for week 14 after release of Fallout 4 after the viewership of the lists which I hope you enjoyed. The mods have evolved once more offering some far better high resolution texture and general mods for Fallout 4.

#10: MTS - Move That Scrap

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There's a bunch of extra crappy scrap pieces lying around most of the settlements and if you don't want to just scrap them this mod gives the option to just move it around like any other regular object which is nice since some objects are unique in the areas.

Fallout 4 MTS - Move That Scrap Mod

#9: Kirs freckles

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It's time to freckle it up as the regular freckles in the game just don't suffice and with this mod we're given a wide variety of new freckle designs that make them more apparent and unique.

Fallout 4 Kirs freckles Mod

#8: USS constitution at the Castle

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This just moves the ship to the castle instead of the original spot so you can check it out and walk through the ship if you'd like. It doesn't do anything to edit the ship and mainly just moves it to a more accessible location.

Fallout 4 USS constitution at the Castle Mod

#7: Freeze Ray

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It's time to get things chilled with the Freeze Ray which basically freezes enemies with fancy blue beams and chilling hit effects as you can see in the image below, it's tons of fun!

Fallout 4 Freeze Ray Mod

#6: Valentine Reborn

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Valentine is a neat cyborg character though really nothing special or shiny though with this reborn mod you can shine him up with an assortment of eye colors, and editing skin textures for great improvement.

Fallout 4 Valentine Reborn Mod



#5: Avenger's Tower

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Time to transform the largest tower in the wasteland to the awesome Avenger's Tower with recreated areas from the magical Marvel cinematic universe including custom logos and walls of custom power suits just like the man of iron himself.

Fallout 4 Avenger's Tower Mod

#4: Cross Cybernetics Exo-Frame

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In the style of Advanced Warfare it's time to throw on the Exo suit and get to power battling your way through the wasteland. This suit works towards improving characteristics and abilities with small energy cell creation to power it up.

Fallout 4 Cross Cybernetics Exo-Frame Mod

#3: Gojira - Standalone Giant Deathclaw

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This is more of a fun mod which can at any time randomly spawn a massive Legendary Deathclaw that's massive to attack you. Think of it as a terrifying and random Godzilla attack in the form of lore friendly terror.

Fallout 4 Gojira - Standalone Giant Deathclaw Mod

#2: Selectable Mark I-VII Machinegun Turret

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This mod enables you to build any Mark numbered machinegun turret that you'd like which is great since they each have a different style so it's nice to get some choice.

Fallout 4 Selectable Mark I-VII Machinegun Turret Mod

#1: Jedi and Sith Force Powers

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The force awakens within the wasteland as you gain the ability to use a number of Jedi and Sith force powers to decimate any foe that gets in your way. It's a ton of fun and perfect for Star Wars fans that want to bring the legendary power into their wasteland. Use powers like Force Push or Force Lightning to feel the full power of the force.

Fallout 4 Jedi and Sith Force Powers Mod

Hope you found this fourteenth week of Fallout 4 mods helpful in living your wasteland life. If you created/have seen any mods that we should check out feel free to send me an email, comment of just let me know in the comments.

Check out our Fallout 4 Mods Week 11
Check out our Fallout 4 Mods Week 12
Check out our Fallout 4 Mods Week 13
View our Gamerheadquarters Fallout Hub

Gamerheadquarters Reviewer Jason Stettner