In ATOMIK: RunGunJumpGun you're attempting to glide around with a constant blast downwards while also firing away at anything that comes in your way. This is presented over a wide variety of similar levels featuring a bright array of colors and death traps with every bit of progression. The game is essentially just the story aspect so that's all there is to the entire experience, you do however get about a hundred levels so definitely some solid gameplay potential. These levels are split across planets and you need to grab a certain quantity of Atomiks to continue forward. It would have been great to also see the game come with some sort of endless option mode as that would have worked really well here. With the regular levels there's something that resembles a narrative in the backdrop, but it really isn't too developed or heavily showcased in what you're mainly doing.
Flashy, colorful pixel graphics make up ATOMIK: RunGunJumpGun on Nintendo Switch. It's got some fun color to it with a distinct retro color scheme. The visuals weren't anything too fancy, yet some of the sprites were detailed enough. You face a large quantity of enemy types and the variety in various traps that were present was great. You could die in a pile of ways as you pushed along at a blistering rate. Speed is everything as you attempt to shoot obstacles and make it to the next checkpoint or well the end of the area mostly. It's a constant game of movement as you're hopping or gliding across the screen. They add some level of verticality to it and some minor mix-ups in how you traverse obstacles.
I found ATOMIK: RunGunJumpGun to be fine, there's a decent amount of gameplay here yet I still would have liked something more to it. There's a ton of levels but none really stick since you blast through them so quickly. There's a good amount of challenge as you attempt to figure out the best way to progress forward yet I didn't come across much that was too painful. It's fine whether it's at home or undocked on road since the style of graphics is so simplistic. This isn't negative, it's colorful in a fun way with a variety of pixel intensities.
Read our DOOM Nintendo Switch Review
View our Game Hubs
ATOMIK: RunGunJumpGun Review on Nintendo Switch
Review Code Provided by Sandbox Strat