Playing this DLC for review swiftly reminded me of just how awful the multiplayer is in this game, but I will of course put aside personal thoughts for the quality of what these maps bring. Included within this first Infinite Warfare DLC pack are four multiplayer maps; Noir, Renaissance, Neon and Dominion. There's also a fresh zombie map called Rave in the Redwoods and this was the clear stand out of the pack feeling like the main course. Noir is actually a really well designed map not only in terms of gameplay flow offering multiple paths of verticality, but also with gorgeous aesthetics. It has a great combination of providing satisfying combat while also having some exciting areas to fight in. Renaissance is another solid map in the pack taking place in Venetian canals creating a nice mix of ancient architecture and futuristic improvements.The map was smaller in design, but had a number of lanes present to keep combat interesting and flowing naturally through the games.
Neon was a virtual city of sorts and just a terrible map that not only looked plain, but also was horribly designed. It had awkward wall run segments and some side areas that collided with catwalks that just didn't mesh. This was one of the worst maps I've ever played in Call of Duty and it was downright terrible. Dominion is a remake of the Modern Warfare 2 map called Afghan upgrading the crashed elements and buildings with futuristic sights. This map was also terrible in that it was never very good in the original game and with the addition of new gameplay mechanics it doesn't fit well into Infinite Warfare. I'm very puzzled as to why this map was chosen to be released here as it does not update well.
Zombies: Rave in the Redwood
The main treat of the pack is the Rave in the Redwoods where the story of the crazy Zombies in Spaceland park gets taken a step forward to some crazy psychedelic party. I used to absolutely love playing zombies to master all the aspects of the game, but at this point I'm even lost at the wild complexity and depth in the maps. Redwoods builds on this with tons of things to do, bonuses to collect and of course zombies to spray down. The map is absolutely massive in scale having a great mixed vibe of 80s horror with raving party times. Redwoods is also much narrower than usual have less open spaces to move and players will need to adapt accordingly. Sasquatches are one of the new additions acting as a dog round with max ammo for the most part whereas deadly maniacs come to play during the trip moments you'll discover. Most of what players are used to from the previous map carries forward here and it's just another solid space to slay the undead in.
The Rave in the Redwoods is a really solid zombie map which should be a blast for those that enjoy the modern Infinity Ward take on the series. There's a ton to do within it whether you just want to take on the undead or work through a complex story there. The multiplayer was a complete mix here having two really fantastic maps with two completely awful ones that are not at all something that players will look forward to in rotation. Leaving out the awful Dominion and Neon, players will certainly enjoy the look and gameplay of Noir or Renaissance. Infinite Warfare's Sabotage wasn't the best way to kick off the season for Call of Duty DLC giving two terrible maps with two great ones and an amazing addition to zombies.
Call of Duty: Infinite Warfare Sabotage Review on Xbox One