Call of Duty Ghosts: Nemesis Review

"A Meh Finale"


Every year since they started these sets of season passes I've gotten them as Call of Duty is the party game most people have. This year I was more than disappointed with the vast majority of the packs this year and Nemesis is not any better. With this final pack we are given another set of maps, yet again with no extra bonus weapon. First up with have Dynasty which takes place in China within a town that's surrounded by some sort of water areas. The map itself is quite bland and lacks any sort of unique aspect though does have well designed roots for an alright at most map. The second map is Goldrush that takes place in a gold mining area that has a number of intricate paths with some alright scenery. This is squashed with weird moving pieces in the world and an annoying mine cart that rolls across the entire map. Then for a third map we have Showtime, a re-imagining of the classic Shipment map from Call of Duty 4 and just butchers it. Taking away the containers the style has changed to a future deathmatch and ditched the close combat for an extended map that doesn't make sense in the Ghost atmosphere. The final map in this pack is Subzero which is a complete mockery towards Canada and makes me feel much at home with a rink, hockey and a giant Canadian flag painted into a side of a building. It's the best map by far and it isn't all that special aside from the amazing fact that we finally get to fight in Canada for once. Overall these maps are just another set of additional places to wage war though just meh.

Call of Duty Ghosts: Nemesis

Extinction (Episode 4: Exodus)

This is the last offering for Extinction which somewhat ties the story line up though I still don't quite understand what went on. In Exodus you have to power up these generators in a very simple designed map that is slightly reminiscent of Kino Der Toten if you remember it from zombies. It's a boring map with bland designs though the circle of floating dragon creatures is interesting. We are given similar items on the map from the previous entries with blueprints to build things and some traps. It was by far too easy and just feels like an awful map which for a finale they should have tried much harder. I would have also preferred some hope at the end as it was confusing and just left everything in a dark place.

Call of Duty Ghosts: Nemesis

The Conclusion

Nemesis is an overall meh pack that doesn't do anything to stand out uniquely from any of the other packs. It does clean up Extinction to some extent with a really lacklustre map that doesn't do anything to set it aside from the previous entries with a boring level design. The multiplayer maps vary to some extent though are boring and just another set of additional battlegrounds for you. It's best to skip this entire piece of DLC if you can and if you're stuck with the season pass like I am it just doesn't make any of it worthwhile. Hopefully in the future Sledgehammer with Advanced Warfare can do something good with DLC. Also, it was fantastic to fight in Canada finally, too bad the map just dawned with stereotypes.

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Call of Duty Ghosts: Nemesis Box Art

Call of Duty Ghosts: Nemesis Review on Xbox One

Rating Overall: 5.5

Gamerheadquarters Reviewer Jason Stettner