Included in Gears of War 4 are ten multiplayer maps with an additional two maps per month for the season pass. I've grabbed the map overlays for each of the Gears 4 maps and have also included a map Walkthrough for them as well. This should give you a tactical viewing of all the launch maps and I'll be sure to update this with future map releases as well.
Blood Drive returns once more featuring narrows hallways that open up into smaller slightly open spaces that run down the middle of the map. It's well known for its stair focused design offering dynamic combat.
Checkout is a grocery store located in Cole Train's hometown featuring close quarters combat. The map is split in multiple ways with few, yet narrow hallways of combat with a high end that gives sight of the map. Orginally from Gears of War 3.
One map we can't seem to get enough of is Clocktower appearing in basically every single Gears of War game featuring an opened center area with a small elevated top portion of the map. This is split by spawns on the other side of stairs leading everywhere.
Dam takes place at a hydro dam featuring a central combat area that leads into an enclosed building area where the long ranged weapon is located.
Drydock is an odd choice to bring back featuring a very open environment with closed in narrow and elevated segments in the middle. This area is also open for fire from below since there's no cover around it, originally from Gears of War 3.
This is a really narrow map featuring two slightly elevated positions to either side of the map and a straight open area in the middle of them. Players spawn at either end of the narrow middle and combat starts from there.
Forge features a largely open area where the control tower and long ranged weapon is located. The grenade of the round can be found in the middle below the long ranged weapon whereas the explosive weapon is found on an open cut-off from the other two areas section that is centered by an incinerator.
This is a straight forward map that's split right in half with the distance weapon being found at the elevated position of the map, grenades found underneath that towards the lowered center and the explosive weapon at the far end enclosed base.
Taking place on the side of a cliff Glory is a mostly open map with some tighter back corridors that lead out into a turret placement that shreads players.
The most iconic map in all of Gears returns being a perfect place of combat and battle. There's a central sniper tower that settles between a lowered boardwalk area and that opposes a bell tower where the explosive weapon can be found. All areas are subject to gun fire from the elevated tower positions on both sides of the bell tower.
This is well, a harbor where one end is basically a docks area where the explosive weapon is found and that leads onto a ship portion that's elevated where the distance weapon is located.
The location of a crashed plane is where combat takes place here as the middle of the map is destroyed plane and the end of the map leads into the entrance of an old subway system.
The map is a battle of distance as you fight on a moving large platform that's constantly going further into the crust of planet and it's quite a sight to see. It's filled with a number of bases though most of the combat is swift and done in open areas.
Reclaimed is a manor estate based map with open areas that lead towards a central workshop barn that's being opposed by elevated manor steps which give an advantage to those that control it.
This map is an entirely indoor area that features tight and quick combat due to restrictive corridors and many cut off paths. It does a quick job of focusing combat while restricting easy views of where everyone might be leaving players open to flanking.
Speyer is basically a courtyard that lays at the base of an old church that contains minor rooms to move through. The base area is largely open providing little cover aside from some short buildings on the edge.
Another remade map from almost every Gears is War Machine taking place in a metro station with two narrow tracks that split up small battle areas on either sides of the map. This is headed by an elevated back area with a turret setup in the middle.
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