Titanfall is one of my favorite new franchises this generation and one of the best early multiplayer games that were available to these recent consoles. After putting out a solid online only title Respawn is now following up with a sequel to that game carrying a full campaign and being available for all platforms instead of exclusive. While I liked it being a Xbox title it'll do better with the larger userbase and I'm glad everyone can enjoy the game now. Located at the top of the EA Play area you needed to walk through this tranquil outdoor area of mini fountains and plants on the way to Titanfall. They had some life sized pilots chilling out, a fun photoshoot area and a tiny line-up in the morning so I got to play a couple times which was great. It was rather neat that they set it all up on a rooftop which provided a great view of the E3 area and felt epic when going into this tent that removed the feeling of being outdoors. Titanfall 2 is basically the exact same as the first tile bringing with it a bit more style and it's nice that it was so easy to strap in once more. I'll have to go back and finish up my 10th prestige as I just need wins to finish that in preparation. Anyways, back to the game of Titanfall which revolves around dropping in massive mechs that you can suit up in to battle with. Movement feels about the same being quick paced and now we have a grappling hook (at least in what we played) to quickly move through the world. That will take time to get used to in the game though as I'm used to fast bodily movement and it feels nice like in Lost Planet.
Our goal was to capture the various points on the map while dealing with enemy pilots. I was racking up kills as it didn't seem many played this game before and were just running through the streets. I was just chilling up on a roof top picking everyone off while supporting the team while they capped points. I also would swing by occasionally when in my Titan or to quickly ride an enemy Titan to destroy it. The map we played on was also much smaller than anything I recall in the first game and hopefully we larger maps once more as they fit into the verticality and fast movement better. I did however like that they kept the massive world feeling as the backdrops are widespread with great detail. I was quite pleased with what I play and I'm really looking forward to release as this is one of my favorite shooters. As long as they take some strides to move forward on gameplay while not straying too far from the formula that worked the first time then it should launch flawlessly.
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