State of Decay 2 was sadly one of the exclusive Xbox titles somewhat hidden to the side at E3 2016, but I was able to dig up some details in the media area. These are from the official Xbox press area so they're all accurate and I'll be adding in some additional thoughts as well. State of Decay for those that haven't heard of the original or the remake is an intense survival micromanaging title where you control a group of survivors. Each of them lives their life and has needs so you take turns with them in third person until they get tired out. It's actually one of the best zombie games out there and quite realistic, with that let's dig into the details I've uncovered. First off the game is headed to both Xbox One and Windows 10 with the Xbox Play Anywhere program with a 2017 launch, looking at the past of these titles it could very well be in the Spring but I want to mention that is a guess. One of the biggest complaints with the first title was online multiplayer and now this sequel is being designed completely with cooperative play in mind. Work alone or with a group of four players to survive the zombie apocalypse. You each get to carve your own path in separate stories or work together in a single world with choices that do truly make an impact. Cooperative play is also drop-in/drop-out including cross-play as well so that will be damn amazing. There are no additional details aside from the number and I'm pumped to see how four players would march together as that's awesome.
Each player will also maintain their own roster and community of players, which I'm curious of how this will come into gameplay. Might be somewhat like SimCity with neighbors that you can interact and build with except them being your real world friends. That's about all the information I have there for that aspect, though it's intriguing. When playing single player you control a whole community of survivors that each have their own stories, skills and survival aspects. These can actually be developed over time with somewhat of a RPG design mentioned in a brief notation. With these survivors you collect resources to build up your settlements and outposts while also working towards making key players take bigger roles. That means there will be leadership roles so perhaps you can have a mayor or chief of security, something along those lines. You'll also be in charge of managing relationships within the groups and with outside groups to make sure everyone's needs are met. It'll be interesting to see how that works and if this is truly a long-term survival title. The final note for State of Decay 2 is that it's an open world to explore filled with dynamic zombie and human enemies to tackle. It's certainly looking like an amazing sequel to what was a solid zombie survival game and I'm sure if they build on that first experience this will be just as good if not better.
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