Pico VR was one of the many virtual reality headsets I got to try on during E3 2016 and here are my thoughts on that experience. The headset itself is quite comfy, easy to put on your head and completely standalone as a device. The controller resembles more classic gaming which works well as it runs Android titles. The core specs for the VR headset are an Android 6.0, a Qualcomm® Snapdragon™ 820 processor and two 1K AMOLED displays which creates the visual display. Like many other VR headsets focused towards the more affordable side of VR it does have an issue where you're going to see pixels called a "screen door" effect that someone noted to me in a previous article for VR. You don't quite notice it when playing the game as I got to check out a space shooter which ran well though when I played a regular video clip I immediately became nauseous and had to take the headset off right away.
One of the benefits of the Pico Neo is that it's completely standalone so you don't need to worry about attaching it to any devices which is nice and includes a type C cable! It plugs into the computer easily for adding in games or content and will be releasing in late 2016. They're also a fast growing company with many first party titles in development and are building 3rd party support as they have great relations with developers which is good. We'll of course have to see how support goes on launch, but at this point they were very confident in their deliverance on games. I'm now going to list off some additional specs for the device as the more hardcore will definitely want all the information they can get. The headset carries a 1200 x 1080 resolution per eye and 102-degree field of view. It has a Snapdragon processor, a 90Hz refresh rate with AMOLED display, and 32GB of storage with up to an additional 128G with an SD card. It's also the lightest VR headset being 300 grams and that was impressive.
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