Livelock E3 2016 Impressions

Livelock was one of my surprising bookings at E3 this year as I had no information aside from a name and was quite impressed with what I played after being sent away to the next game. The game is cooperative top-down shooter that pairs a group of three players together against hordes of robotic enemies as they make their way across levels to objectives. It's a very nice looking game with great graphical detail and filled with destructible environments. You can push through all sorts of objects or even walls in your giant machine as the developers wanted to make you feel the weight of such a robot. That was most certainly apparent and most of all fun as I just ran through everything to see how it would break. Being a cooperative game it's key to play with three players and you can do that easily with friends or through a matchmaking service. The game will be available on all platforms; Xbox One, Playstation 4 and PC coming by the end of the year 2016 with no final date in place.

Livelock E3 2016 Impressions


Going back to the coop play the whole game revolves around the three classes in the game and while players aren't lock to use one of each during gameplay each class brings something special to the environment. This being either weapons or abilities of which the player can swap with crate unlocks and there are even decoration options as granted in these packs. I was just told these swapping and upgrading aspects as they weren't in the demo of the game we got to play. The first class is "Hex" which is all about damage featuring precision weapons and abilities to outmaneuver enemies. "Vanguard" is an all out assault class being melee focused in combat and having abilities that assist close quarters. The final class is "Catalyst" bringing in drone focused combat and acting as more of a support class for the other two characters. With that we have the team, we played a single level which aimed to give a taste of what to expect. It looked great with lots of scrap everywhere and was filled with enemies. I moved ahead quite a bit as I just go through games quickly while slashing down walls or decimating any enemy I came across. We eventually reached a boss fight area, but had to leave as the session was a bit over time though it seemed quite strong causing great chaos within the area. That's about all I have for this one at this time, it was fun and definitely a surprise at the show. I look forward to seeing more details about it in the future and most likely covering it at launch.

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Livelock E3 2016 Impressions

Gamerheadquarters Reviewer Jason Stettner