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Agents of Mayhem E3 2016 Impressions

I've always been a big Saints Row fan as I love the over the top action the series provided and with the special booking from Volition this year I was curious of what it was going to be. With that we have Agents of Mayhem which exists within the same universe as Saints Row, but branches out as something completely different. While it doesn't quite exist within the same know timeline as I was told, it will have many references to the core titles and that's always welcomed. To the side of that it does follow one of the endings from Gat out of Hell, but still was told it's somewhat separate. The game takes place in a futuristic tech filled city of Seoul in South Korea which seems to be a central focus of this evil "Legion" organization that's attempting to destroy the world. The game once again carries the 3rd person open world adventure, but aims for less open space and more verticality elements. That statement leads into something I'll discuss later as I actually jumped outside of the E3 demo area so I saw some extra details.

Agents of Mayhem E3 2016 Impressions

In the game you switch between a three player squad of your selection which currently has twelve agents and four were available for the demo. I had a movie star assault rifle wielding lead, an arrow chucker female and another female that was a dual wielding pistol carrier. You're able to switch on the fly between the characters with a smooth transition. That does also mean that sadly the game is single player only and I was told they're trying to deliver a solid single experience which is fine I suppose. These characters are also amoral so basically do whatever you like as with the Saints Row games. Moving onto the gameplay we were given about 45 minutes to play the entire setup area and I finished within twenty minutes so I got some extra time.

During the mission we played there was this pop sensation and we needed to stop her from joining up with Legion. This led us on a wild mission filled with bright colored environments, mass explosions and the usual Saints like hijinks. I destroyed some robots in one spot, then moved to another to destroy more and also did some orb destruction objectives. Nothing was too difficult as our agents were greatly overpowered, but it felt right and combat was hectic. It was entertaining and most of all fun which I was what I've come to expect from Volition. Now, onto the part where I jumped out of the map parameters which was during a reset as I finished the first run so quickly. I did this by taking the verticality into play and climbed a construction building that was largely empty. From there I just hopped over the black barriers and walked around the city. It's actually quite vast and very futuristic, there just people walking around a couple vehicles moving. I didn't really see anything too special and was only able to travel for a couple minutes before it crashed.

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Agents of Mayhem E3 2016 Impressions

Article by: Jason Stettner

Gamerheadquarters Reviewer Jason Stettner
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