Relativity E3 2015

One of the few Playstation bookings I had made during E3 was for Relativity which for me looked like a completely unique puzzle experience. I went over towards the station that was propped up among the various indie games for Playstation and chatted with the developer as he talked me through the creation. The game is split in various creative and never ending or repeating depending on how you view it worlds. If you jump off the map you can continue to just fall forever as the level repeats over and over. This would be done mostly for fun to see the shapes as some of the more dense worlds look crazy when you're falling or just to reach a differing spot. When moving through the main level of the demo I was playing it required many turns and shifts of the worlds in order to solve puzzles. I didn't have any real issues moving through the various puzzles placed in the area and some only took a few extra seconds to consider before advancing. Of course the pressure was on since time slots are only so long and there's always people watching/taking pictures behind you.

Relativity shown at E3 2015

Most of the puzzles I faced in this brief demo were based around flipping about the world in certain ways in order to place matching color blocks. Some were rather complicated in practice since I needed to flip the world and place a block on a ledge to then flip another to continue the process. It wasn't terribly hard and I rather enjoyed the concept as it was completely unique from anything else I played there in that regard. After finishing my area the developer took the time to show me some other levels which is where I get the description for the crazy flying through space comments. One area was a massive stair case while another was weaving cubes. These certainly seemed less level designed and more for concept so I imagine they'll get puzzles put in there. Either way it was an incredibly unique title with some great concepts that other games just have yet to tackle. It's more artistic in a sense and I love the art design as it was almost Google sketch up looking which wasn't bad as it created really crazy designs when repeated. So far the game has great promise though I'm still wondering how much the puzzles will change with the other levels compared to the basically complete one I played or maybe they were just concept areas. If you have any questions let me know and I'll follow up with future information as it releases.

All E3 2015 Coverage

Gamerheadquarters Reviewer Jason Stettner